![]() ![]() When you kill an enemy, Fortify for 6% of your Base Life. You gain 1% Damage Reduction for each 2% Life you are missing. Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds. This effect can occur once every 20 seconds. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers.Īfter not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. You deal 16% increased damage to Vulnerable enemies. Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%. Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage. Hitting enemies with direct damage infects them with Pox. You heal for 1% of your Maximum Life for each enemy damaged this way. This can only occur once every 4 seconds. Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies. Lucky Hit: Conjuration, Companion, Minion and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds.įor every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds. If they're also Injured and not an Elite, they're instantly killed. You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies. Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies. ![]() Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects. Your Ultimate Skills gain 20% Cooldown Reduction. Casting a Defensive, Macabre, or Agility Skill will unleash stored souls to attack nearby enemies. Vampiric Curse: Killing an enemy affected by your Vampiric Curse stores their soul.Some Vampiric Powers make use of the new Vampiric Curse mechanic: There are three Pact types in Season of Blood:īelow is a list of all Vampiric Abilities, and their effects when fully upgraded to level 3. They're greyed out if you haven't unlocked them yet, and highlighted in red if they're currently active.Īt the bottom of the screen, you'll see the spend button which allows you to spend Potent Blood on one of three randomly selected Powers. In the middle is the Sanguine Circle, where you can drop Vampiric Powers to activate them.īelow that, you'll see icons for every Vampiric Power in the game. On the left hand side, you'll see all the equipment that is currently providing you with Pacts. If a slotted power is surrounded by bright flowing red blood, that means it's active.Īt the top, you'll see a summary of the Pacts you have available, and the Pacts required to activate all your Vampiric Powers. ![]() The Vampiric Power will only activate if you have the requisite Pacts on your equipped gear. To activate a Vampiric Power, drag it from your Powers inventory to one of the five open slots in the Sanguine Circle above. Some Powers can only be unlocked through the Seasonal Quest, or from redeeming Hunter's Acclaim reputation from the Blood Harvest seasonal event. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |